Storm King's Thunder

day 4

While taking a rest in the inn while a few were on guard duty, making sure they wouldn't be caught with their pants down, Bjorn had a strange dream with a small creature named Damh. He offered him more power in exchange for 'spreading the light'. Nothing else happend during the restfull night.

In the morning the part decided to check out the castle in the walled village of Nightstone. There they found 4 guards who were still very shaken by all that had happen in the village. While talking to the guards they hear that Lady Nandar died, giants attacked the village and took the nightstone and goblins raided the village. 

After they buried Lady Nandar next to Lord Nandar in the crypt they heard a group of orcs comming for Nightstone. The party noticed that these orcs were in combat not too long ago and after they killed more than half the pack the orcs fled, not being able to get a foothold in the village.

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The rest of day 3

The party managed to slay every single last goblin in Nightstone and went on exploring the walled village. They found a women on the second floor in the inn hidden away in one of the locked rooms. Once they got in the frightened woman introduced herself as Kella Darkhope and said she was knocked unconsious by the large boulder that fell through the roof. Morikasu didn't believe her story and kept a close eye on her. They told her she would be safe with Glim at the church while the others checked the village.

In the village they found 4 people crushed by the large rocks whom they buried in the graveyard. They also found a house with intricate markings on the front door which was still locked up and they broke some shutters and looked inside. Here they found a golden holy symbol to Asmodeus in the house which they thought would belong to the village midwife. 

Later that day when they were busy with making food they heard someone shouting at the front gate. They saw 7 riders on horses who wanted entrance to the village. The riders said they were bounty hunters looking for Kella Darkhope. While negotiating with the group Kella managed to escape and they found out she belonged with them. Guldir saw a flying snake and thought this group could belong to the Zhentarim.

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day 3 continued

So the party decided to let the group of robbers go after they told their story and Eledrami used healing to heal up one of the robbers. 
Bjorn was led to the older man by some strange power and actually healed the man from his disease but for his lack of knowledge just thought the man wasn't ill at all.
They interrogate the goblin who they captured but he didn't really know that much, except that their boss was named Hark and they are terrorising the area and sent this group of goblins to make sure none went to Nightstone.
After hearing this information the group went towards Nightstone with haste.

When the party got closer to Nightstone they heard the ringing of a large bell that came from Nightstone. Thinking there was something that would be wrong they made with even greater haste to Nightstone.
Once they got closer the ringing still continued and they could see that Nightstone got attacked, with the bridge to the castle down and one of the towers wrecked and large boulders scattered around the town they knew something bad had happened.
They saw that the large boulders came from straight up and figured a giant castle was here that dropped boulders on the town and destroyed a large part of it.
The party went for the front gate and saw that it was still open and entered Nightstone. In Nighstone they slaughtered two worg and a load of goblins who were raiding Nightstone. 
Bjorn got a massive wound from one of the worgs and Guldir got knocked out by a few of the goblins while he and Eladrami attacked a few of them and Bjorn, Glim and Morikasu were busy interrogating another goblin in the church.

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days 1, 2 and 3

The first day was a nice day. The party got a little bit of information from a merchant caravan traveling from Daggerford to Waterdeep and they had a rest at the Flaming Griphon Inn.

The second day was a bit off a boring day, but the evening made up for it in a good way. Good drink with friendly merchants and a beautifull waitress serving the ale at the Whistling Stag Inn.

The third day started peacefully, but quite soon the party walked into a badly prepared ambush by robbers, who eventually helped the party to kill a small horde of about 25 goblins who thought they could rush the group of humanoids. The party managed to kill all but three goblins, two managed to escape and the party captured another one, ready to interrogate him. The party also needs to think about what to do with the robbers and the lady and her father they saved from the robbers and goblins

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The call from Nightstone

Ever since the giants started attacking the lands of small folk there has been an increase in the call for adventurers. Since the small folk are spread thin to deal with the giants, more and more raids on town's and villages have occurred. Word has spread to Waterdeep that Nightstone is in need of such adventurers, for goblin raids have been frequent. As a popular retreat for wealthy nobles they aren't equipped to deal with this threat. Lady Velrosa Nandar, the High Steward of Nightstone has reportedly been offering a reward to anyone willing and able to deal with the goblin threat. Nightstone lies east of Waterdeep and just south of Ardeep forest.

How your party came together is not my story to tell, but I know where I can begin. It all starts with a group ready to begin their first adventure. The party's motives, may it be for fame, fortune, glory or something else are as yet unknown to the world, but sight has been set on Nightstone. The party wake up to a warm morning with but a few small clouds to the sky. Prepared and well rested after a good night's rest they set off for Nightstone …

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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